Enter the Gungeon is filled to the brim with secrets - secret weapons, secret rooms, and even secret characters. Today, we're going to show you how to unlock two secret characters, and profile their loadouts and applications.
This should go without saying, but just to be clear - spoilers abound ahead, so turn back now if that sorta thing bothers you!
The Bullet is one of two unlockable Gungeoneers. Unique in the Gungeon, the bullet is not a human seeking to erase the past, but instead an anthropomorphic bullet wearing a red cape.
He commits blasphemy by battling against his bullet bretheren, and this shows in his weapon choice. Unlike his human counterparts, the Bullet wields a sword appropriately called Blasphemy as his starting weapon.
If that's not enough to pique your interest, get this - the Bullet also functions as, well, a bullet! Using the Live Ammo passive skill, the Bullet has increased roll damage, dealing fair amounts to enemies by utilizing its body.
Why The Bullet Rocks
The Bullet is deceptively strong - because of the passive skill, its rolls can deal huge damage when coupled with area of effect weapons, especially when facing off against bosses in close quarters.
Its sword also has several unique properties, the most important of which is the fact that, when it "reloads", it blocks incoming bullets. This all but negates the moments of weakness that most Gungeoneers find themselves in while reload.
How to Unlock
Bullet Kin with red capes will rarely replace regular Bullet Kin after at least one Past has been defeated. These special Bullet Kin wander aimlessly and do not attack. If the player stays in a room alone with the special Bullet Kin and does not kill it, it will disappear after a short time and leave a Pickup. After this occurs five times, The Bullet will be unlocked.
- The Bullet seems to have no past, as the Blacksmith refuses to give it the Bullet That Can Kill The Past.
The Robot is the second secret unlockable Gungeoneer. Like the Bullet, the Robot has several features that set it in stark contrast to its humanoid counterparts.
Secondly, the Robot boasts several weapons that are unique to its state. The Robot's Right Hand is a semiautomatic weapon with a rather large clip and infinite ammo. The Coolant Leak active item sprays water forward, and can both put out fires and changes the environment. When used in contrast with the Battery Bullets, which electrify water as they pass over, the Robot can use the Coolant Leak to create large area of effect damage pits.
Why the Robot Rocks
The Robot has perhaps the strongest edge of any of the Gungeoneers for the simple fact that it can change the environment.
While the Convict has the Molotov Cocktails in her default kit, and other Gungeoneers can easily obtain weapons in the same vein, the Robot can easily electrify its surroundings, forcing enemies into damage corridors and controlling their movements.
How to Unlock
The Robot is somewhat easier to unlock than the Bullet, but the method can be somewhat unintuitive. After unlocking the shortcut to the Gungeon Proper, a Busted Television will appear. Take this television to the Blacksmith in the Forge, and the Robot will be unlocked!
- Like the Bullet, the Robot seems to have no past, as the Blacksmith refuses to give it the Bullet That Can Kill The Past.
End All Be All
The nature of the Gungeon is one of mystery - the two Gungeoneers featured here are only those that have been discovered so far. Who knows what the Gungeon will hold for those brave, intrepid explorers who delve deeper - perhaps there are more secrets to uncover yet!
For more gameplay tips, check out the Official Wiki, packed to the gills with secrets, references, and guides to surviving the bullet hell onslaught. Want to chat up some fellow Gungeoneers? Head over to our forums!