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    posted a message on Specific Suggestions

    Really? The creep and the muncher seems equally rare to me, but it might just be because I've played so, so many runs.

    Posted in: General Discussion
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    posted a message on is there a save feature?
    Quote from Arucane >>

    How could being able to save and leave the game just after any old room allow people to  reak it i think it would be nice to have the same system as binding of isaac where if you needed to leave or just take a break you could save and exit then next time be able to resume the game

     

     Because it negates the idea of permadeath for each run, which is a significant mechanic in this game.
    Posted in: General Discussion
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    posted a message on Your favorite Weapon and/or the best Weapon/s in your opinion.

    As to your comment about hard vs bb, I totally agree. I'd rather take the time to aim and do massive damage than just fire wildly and do middling damage. The longer you stay in a room, regardless of how good you are, the greater the chance of incurring damage. In a game like EtG, even a little bit of damage early on can have huge impact on your late game and your play strategy, so I try to cut down occupancy time as far as I possibly can.

    Posted in: Weapons
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    posted a message on Alien engine

    What all is missing?

    Posted in: Weapons
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    posted a message on ok so can we just talk about how amazing the quad laser is and wet dream about the item combos it could have?

    The only thing better than four lasers would be five. Someone get on the septilaser!

    Posted in: Weapons
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    posted a message on a cool thing about the m1 grand

    Really? That's cool, can you get a screenshot or something of it?

    Posted in: Weapons
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    posted a message on Ammolets...

    They're quite expensive, but they're pretty decent use cases when you're going into the alternative dungeons and so froth, especially in later roms where you're absolutely slammed. My key strat is not to buy them unless you're having a lucky run and a surplus of cash. Otherwise, it's just a plain waste.

    Posted in: Items
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    posted a message on music in this game is just awesome

    Totally within the rules, and I'd like to see what you specifically mean.

    Posted in: Music
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    posted a message on Unlock/Achievement for completing the Ammonomicon

    9001%?

    Posted in: Suggestions
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    posted a message on Online Co-op?

    Those are just the hard points to calculate, what I'm saying is that everything in EtG needs to be calculated at a much higher predictive rate than for FPS's. But even then, it IS possible for EtG to have multiplayer, just not feasible for an indie dev, especially when their time is better spent making DLC.

    Posted in: Suggestions
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    posted a message on Why Co-Op Only?

    I'm relatively sure you're required to do it that way, but I'll see if I can get a local co-op going to see.

    Posted in: The Cultist
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    posted a message on The Kill Pillars killed without enter in the boss room ?

    Maybe that's the prevention to this that just for some reason isn't clicking into effect for the other bosses?

    Posted in: Bosses
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    posted a message on Specific Suggestions

    Agreed.

    Posted in: General Discussion
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    posted a message on The Gungeoneer's Guide to Surviving The Gungeon, Part One

    Great, loved it! I might actually do a part two with such great tips!

    Posted in: General
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    posted a message on [Suggestion] Accesories for gungeoneers

    I think that'd be great, but honestly, I'd prefer more level variations or even a second Enter the Gungeon tbh.

    Posted in: Suggestions
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    posted a message on Unlock/Achievement for completing the Ammonomicon

    I'm always down for achievements, so you have my vote.

    Posted in: Suggestions
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    posted a message on Synergy with sniper-type weapons and Cigarettes active

    I think that's a generally good idea, but I don't know if I would classify cigarettes as being able to relax you in the same way that relaxant would, especially since it's a stimulant.

    Posted in: Suggestions
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    posted a message on Online Co-op?

    They really are, because of how predictive movement works. Consider something like Call of Duty. A player shoots at a given location of where the player is, and the server determines if the location the player was in at the moment the other player fired matches given the server data. Even if the player, because they're lagging, has moved past that location, their previous location is rectified on server, and the kill is registered. In this case, only four data points need to be collected - the coordinates of the player who shot, the direction they shot in, where the player they shot at was, and the discrepancy between the shooter and the shot in relation to server time.

     

    With Gungeoneers, we're not only talking about split second differences, we're also calculating more data. The location of enemies, the location of each individual projectile, the location of both players relationally, the weapons they're using, datachecking to ensure nothing has been hacked, lag correction for each projectile and creature, etc. It really is just super amplified.

    That's not to be said that it can't be done, but it would essentially be a new game or a huge DLC as opposed to a simple update.

    Posted in: Suggestions
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    posted a message on Adjustments to Bloodied Scarf

    I'd prefer the first, to be honest, but I do get your frustration with the item. I think though that you trade responsiveness for control, and at a certain point I'd far prefer one to the other, if that makes sense.

    Posted in: Suggestions
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    posted a message on music in this game is just awesome

    Ah, do you post in our Russian subforum?

    Posted in: Music
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    posted a message on Last Bullet Hell-like game you played

    That is very easily the most generic name I've ever heard in my life. It almost sounds like a joke, lol.

    Posted in: General Chat
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    posted a message on Playstation 4 Patch Times

    I would imagine so! I think they want to bring the game on PC and PS4 into the same update track.

    Posted in: Dev Tracker
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    posted a message on Map Maker Problem.

    Yeah, doesn't sound like a glitch, but it's good to have that documented. Thanks!

    Posted in: General
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    posted a message on The Kill Pillars killed without enter in the boss room ?

    It froze? Not entirely sure why it would have...

    Posted in: Bosses
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    posted a message on Your favorite Weapon and/or the best Weapon/s in your opinion.

     Any of those free ammo/easy ammo sorta things are super effective in most Gungeon runs. It's what got me through my first complete run, at least.

    Posted in: Weapons
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    posted a message on music in this game is just awesome

    You might be able to find the audio in the game files.

     

    Also, what's the language you're translating from? Google did a great job =]

    Posted in: Music
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    posted a message on Alien engine

     Hey, I did not know that, good on you! Thanks!

    Posted in: Weapons
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    posted a message on Fix this pls :)

    wut

     

    edit :: Please submit a bug report.

    Posted in: Suggestions
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    posted a message on The Kill Pillars killed without enter in the boss room ?

    For sure.

    Posted in: Bosses
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    posted a message on Specific Suggestions

    Not voting yet (still considering my thoughts on the matter), but that poll is beautiful.

    Posted in: General Discussion
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    posted a message on Seriously struggling, 30-40 hours in still haven't beat the dragun!

    I think mine is like 30 something, but I'm an idiot savant, so.

    Posted in: General Discussion
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    posted a message on Could we make a list of references in the game!

    No, thank me.

    Posted in: General Discussion
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    posted a message on Online Co-op?

    This has been talked about before, and I think the general consensus was that the nature of connectivity and lag would mean the game would be completely unplayable. Think back to your last boss fight, and how split-second your dodges had to be. Now imagine doing that with someone a thousand miles away.

    Posted in: Suggestions
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    posted a message on Top Tips for Defeating the Gorgun

    Meet the Gorgun

    The Gorgun Meduzi has been the fall of many novice Gungeoneers. Her shrieks call bullets from beyond the curtain, her gaze turns firing mechanisms into stone, and her slippery, wily attacks confuse even the best gunslingers. With a few specialty tactics and a deep understanding of how she attacks, the Gorgun can be effectively and completely routed. Fail to understand her attacks, though, and be prepared to turn to stone - for forever.

     

    Wave of Terror

    In the Wave of Terror, the Gorgun generates semi-transparent waves that can freeze the player in their tracks immediately, stopping them form firing their weapons. This effect happens if the waves hit the player while they're looking at the Gorgun. This is a huge game changer for most encounters, as it essentially negates all of your efforts and can quickly lead to massively diminished health.

     

    Tips

    • This attack is hugely dangerous, so as soon as you see the Gorgeon start to flash and her eyes turn green, look away. The transparent wave can be dodged over like any other attack, but it's far easier to simply not look.

    Poisonous Trail

    This is a really powerful attack, largely due to how much of the arena it negates and what that ultimately does to your playstyle. The Gorgun dives underground, charging at the player, and then jumps up, twisting around the player and leaving a trail of poison. While the trail can be jumped over (and into, as long as you immediately jump again), any significant amount of time spent in the poison will result in massive damage.

     

    Tips

    • Dodging the trail is vital to surviving this encounter. Thankfully, there's a bit of a cheat move you can pull. Instead of trying to move to the thinner part of the poisonous trail, simply jump into the poison, and immediately jump again. If you time this right, you should be able to do two jumps through the trail without incurring any damage. This is somewhat risky, of course, but is better than getting hurt trying to find a good dodge point.

    Gorgun's Sidearms

    In this attack, the Gorgun sprays bullets from both of her sides, starting first with shots above and below her, and then meeting in the center. This fire line forms a line across the arena, making any space above, below, or in front of her a dead zone.

     

    Tips

    • To deal with this attack, wait until the bullets converge. Because they're being fired in an arc and have to meet in the center to converge, this point will have the highest density in the smallest space. This means that point is the perfect place to dodge.
    • The Gorgun tends to do this attack twice in a row, so as soon as you've dodged one of the attacks, make sure to get ready to dodge the second one.

    Ring of Fire

    In the Ring of Fire, the Gorgun spews rings of bullets in all direction, with small openings in the top, bottom left, and bottom right. These openings close as the bullets spread out through the arena.

     

    Tips

    • Converse to what you may think when dealing with Bosses, the best way to go about dealing with this attack is to actually stay close to the Gorgun. The bullet openings will close as they emenate from the Gorgun, so being close will give you a decent enough space to walk through. 
    • This is the perfect attack to deal the bulk of your damage throughm as the dodging is relatively simple.

    Bullet Volley

    In the Bullet Volley attack, the Gorgun sprays bullets in all directions, with alternating openings. The pattern almost looks like a Chinese Checkers board, and while the spaces grow as the bullets travel, the proportions are more or less the same.

     

    Tips

    • As with any boss attack, if these get too overwhelming, you can always use a blank. Having enough distance, however, will ensure that you won't need them, as the spaces between the bullets should give you enough room to maneuver. 

    A Heart of Stone

    The Gorgun is a hard boss, but only if you're not paying attention. Watch her moves, and make sure you're conscious of the arena. If you do so, you'll be fine, and the Gorgun will seem like no big deal. If you underestimate her, though, expect to be wrecked pretty quickly, as some of her moves come in such closely compacted waves that they can wash over your Gungeoneer in seconds, obliterating your hearts.

     

    For more gameplay tips, check out the Official Wiki, packed to the gills with secrets, references, and guides to surviving the bullet hell onslaught. Want to chat up some fellow Gungeoneers? Head over to our forums!

    Posted in: Bosses
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    posted a message on Top Tips for Defeating the High Dragun

    Meet the High Dragun

    This is it. You've battled through the Bullet Kin, slaughtered the Bullet King, and survived the High Priest. This is your final test. This is what determines whether you're a Gungeoneer - or just a pitiful attempt at one. This is the High Dragun. Descendent from Gunrax, the first Shelldrake, the High Dragun was once thought to be invincible, reigning terror with impudence against all those who enter. Draguns sit atop mountains of ammo, jealousy guarding their hoard, luring challengers to their untimely death.

     

    The High Dragun is not invincible, however, despite the many rumors to the opposite. The High Dragun can be managed, mitigated even, and possibly, with a dash of luck, a good weapon and item outfit, and the smiling of the Gungeon gods themselves, defeated.

    Phase One

    The High Dragun is a special boss in that it has two primary phases to its encounter. The first, Phase One, contains the most varied attacks, but is arguably the "safest" of the phases, dealing basic or slightly elevated damage. The Second Phase, however, is incredibly dangerous. As the High Dragun loses health, it becomes enraged, and launches into a vicious all-out assault. The counterpoint to this, thankfully, is that this is the phase in which the High Dragun is the most vulnerable, and is the bulk of where the player's damage will fall.

    The Stream of Bullets

    The most basic of basic attacks, the High Dragun fires a stream of bullets at the player in a funnel or fountain pattern. The Dragun follows the player's movement, directing the stream towards them as it moves its head in unison.

     

    Tips

    • This attack is rather easy to mitigate if you keep in mind one point - the Dragun follows you. Use this to kite from a distance. Move to the far side of the room, wait until the stream almost reaches you, then roll out of reach. Doing this once or twice should completely negate the stream, as the Dragun will waste time following your movements, and thus waste time for this active state attack. This attack is where you can deal intense first phase damage, so make sure to keep the pressure up.

    The Pistol Rings

    In this attack, the Dragun will draw to pistols, and begin to fire rings of bullets that radiate from either the side-front or far-side of his body. This attack has a spreading effect, meaning that the further the bullets travel from the central mass of the High Dragun, the more they will spread from each other. While this grants an opportunity for dodging, it is rather short lived, as the rings fire off in rapid succession..

     

    Tips

    • This attack is dodgeable, but you really need to pay attention. Because of the rapid succession of the rings, and the Dragun's penchant for following this up with even more intense attacks, you might find yourself rapidly outnumbered by bullets, and thus vulnerable to damage. Move far away from the radiating points, as this will give you ample space between the bullets, and thus more room to dodge.

    Shelldrake Rocket

    This is a very difficult attack, and beyond the Bouncing Terror (more on that in a minute), is likely the one that trips up most Gungeoneers. The Dragun fires a Shelldrake Rocket, which speeds across the room, dealing huge damage. This isn't the primary threat, however, as when the rocket encounters the wall, it explodes into a huge series of concentric rings, emanating from the impact zone. This is a very damage attack if hit, and if not properly mitigated (and with bad luck), can even one hit minimally upgraded Gungeoneers.

     

    Tips

    • There is no real way to negate this attack while staying safe. You can try moving up towards the Dragun, which will mete out some measure of security from damage, but will put you in greater damage to his other attacks. The best course of action here is to use a Blank to negate the rings of damaging bullets.

    The Bouncing Terror

    In this attack, the Dragun utilizes his pistols to fire several spreads of bouncing bullets. While he can fire to the sides, like his other attacks, he can also fire straight forward. The bullets do not just bounce off the walls, though, so be careful, as they can bounce on the area near the entrance, behind your Gungeoneer.

     

    Tips

    • This attack is the one that most often trips up novice Gungeoneers. Because of the ability of the bullets to not only bounce off the walls surrounding you, but off the space behind the player, this is entirely a game of space management. Don't be concerned with dealing damage during this time - all the damage in the world is worthless if you're dead. Like other attack strategies, simply move backwards to increase the space between yourself and the first shots - this will give you enough room to dodge between bullets.

    The Homing Skulls

    This attack sees the Dragun firing a shot of homing skulls. These skulls will follow the player across the arena, and deals decent damage when impacting. Of key note here is that the Dragun often uses a one-shot configuration, meaning as soon as he fires the skulls, he'll pause for a moment, and then resume with a different attack. This makes this attack very dangerous, as you will have to deal with the homing enemies at the same time as more damaging, hard to dodge attacks.

     

    Tips

    • Whatever you do, destroy the skulls immediately. Because of the short time between this attack and others, you have a sweet spot where you are dealing with only a small amount of enemies; if you wait too long, you'll be facing off against the skulls in addition to whatever the next attack is.

    The Fire Bullets

    One of the easier attacks to mitigate, this has the Dragun summon fire bullets that travel down either side of the arena, and then cross through the middle. Because of how the bullets cross, there will always be a dead space or path by which you can traverse to safety. A rather simple attack, paired with a rather simple strategy for negation.

     

    Tips

    • Move backwards and wait. Because the attack hugs the side of the screen and then crosses in front, moving backwards will give you the greatest vantage point. This is a very simple attack to avoid as long as you move away from the crossing point. Look for the dead space between the bullets, and hug the pocket. If you get too overwhelmed, don't be afraid to use a blank, though you likely won't need it once you get the hang of hugging the pockets.

    The Large Knives

    During this attack, the Dragun throws two rather large knives into the sides of the arena; these knives then emanate bullets, similar to the Pistol Rings, but less verbose.

     

    Tips

    • Another great, simple attack. During the ring fire, simply target the enemy and deal as much damage as possible. This is going to be a prime opportunity to deal a ton of damage before the Dragun decides to use a more damaging, intense attack.

    Phase Two

    Now you've gone and made him mad. In the second phase, the High Dragun alternates between vulnerable and invincible. Dealing damage is all about balancing this encounter, and ensuring you are dealing damage when appropriate.

    The Bullet Waterfall

    The end of many a Gungeoneer, the bullet waterfall is exactly what it says on the tin. The Dragun will rain down an almost impermeable layer of bullets. Thankfully, however, there are several dead spots that the player can take advantage of. Rolling during this section is a good idea - as well as, you know, not dying.

     

    Tips

    • This is the attack that kills most players. Watch for the dead spots, and roll from the very edge of one dead spot to the next one to make sure you take advantage of the temporary invulnerability granted by the dodge roll. During this attack, the High Dragun is completely invulnerable, so don't worry about dealing damage. If you do make contact, no damage will be dealt.

    Dragun Heart Exposed

    This is what we've been waiting for. In this momentary lapse of reason, the Dragun will recover from his first waterfall attack, and as such, will expose his heart. There is no "attacks" during this moment, so get in all the damage you can!

     

    Tips

    • A molotov combination is incredibly effective here. Drop your molotov, then immediately start firing to compound damage quickly and take down the Dragun before it has a chance to breathe.

    Bask in Everlasting Glory

    The Dragun is beatable - keep that in mind. He's no God, he's just a very angry lizard, and thus can be knocked down a peg or two if you follow this guide closely. Manage your inventory, come with some good weapons, and watch for dead zones - they might stop you from being dead yourself.

     

    For more gameplay tips, check out the Official Wiki, packed to the gills with secrets, references, and guides to surviving the bullet hell onslaught. Want to chat up some fellow Gungeoneers? Head over to our forums!

    Posted in: Bosses
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    posted a message on Top Tips for Defeating the High Priest

    Meet the High Priest

    The High Priest is anything but holy. In fact, he might be the most unholy thing in the entire Gungeon. A true demon behemoth, the avatar of Kaliber, and the High Priest of the Order of the True Gun. This is a boss of randomness, occasionally darting in a random direction, spawning bullets randomly from the wall, and generally being a nuisance.

     

    That being said, once you get used to some of the Priest's attacks, it's somewhat manageable - assuming of course that the RNG gods hear your prayers, and you run into a particularly good stroke of luck.

    Ring of Death

    In this attack, the High Priest surrounds himself with a ring of large bullets, severely limiting the movement of the Gungeoneer. If that wasn't bad enough, the stakes are drastically increased in the second part of this attack.

     

    As a follow up, the Priest will fire homing skulls that target, lock on, and track the Gungeoneer. When destroyed, the skulls burst into 6 individual bullets, which then fire a ring of bullets outwards.

     

    Tips

    • The best way to deal with this attack is to roll through the ring of bullets. At a certain point, the best you can do is to minimize the damage potential, and negating that ring is chief in this strategy. Beyond this, destroy the skulls as fast as possible, and deal with the entire attack at once, as opposed to stringing it out and complicating it by forcing your Gungeoneer to deal with this attack and the beginning of another.

    Shadow Jumper

    In this attack, the Priest temporarily darkens the room, increasing his already unfair advantage. Then, the Priest begins to teleport around the area, firing waves of projectiles at you from random locations. There's no discernible pattern the Priest follows here - it truly seems random, though your mileage may vary.

     

    Tips

    • Pay attention! This attack should be easy to mitigate if you're paying attention. These waves of bullets often meet up at a certain point, so if you see this point forming, move towards it and roll past it. This will get you past the bulk of the bullet wave in proximity, and ready to deal with another.

    Spinning Stream

    In this attack, the Priest becomes a mid-1990's sprinkler! He extends both of his arms, and starts to spray rotating streams of bullets that spread out to the edge of the screen.

     

    Tips

    • Much like the Kill Pillars, the key here is to watch the pattern of the streaming bullets. If you time your jumps just right, and jump towards the stream rather than away from it, you should be able to clear it with more than enough time to dodge the next incoming row.

    Random Stream

    A variation of the Spinning Stream, only this time, bullets fire randomly in all directions.

     

    Tips

    • Deal with this as you did the Spinning Stream, with a bit more attention to detail. The streams are truly random here, so you'll have to watch what you're doing and make sure you're not placing yourself in a location where you'll get hit. Don't be afraid to use blanks here! Though they should hopefully be saved for more complex attacks, this attack can be truly damaging if left unchecked, so do what you need to!

    Triangular Shock

    The Priest fires wide spreads of triangular bullets, which spread as they get further out. Luckily, this spread makes it relatively easy to dodge, as the further you are away from the Priest, the wider the space between the bullets gets.

     

    Tips

    • Move out! As you get further from the Priest, the space between bullets widens out, giving you much more space to dodge through, and less chance of getting hit. The waves seem to fire unidirectionally, so they're somewhat easy to plan your movements against. This should be, by far, the easiest attack to deal with when facing the Priest.

    Homing Bullet

    Probably one of the harder attacks to deal with, only because of how different it is to other attacks. The Priest fires a single, fast bullet that homes in on the player, tracking them rather precisely. This is a pretty straightforward attack when you figure out the weakness - the bullet will track you, but has a slight delay.

     

    Tips

    • Dodging this bullet is incredibly easy, but somewhat illogical. Dodge...but dodge late. If you begin to move away from the bullet early, it will just follow you, but if you roll when the bullet looks like it's near you, and off to the side at that, you can force it to curve dramatically, overshooting your location by a mile.

    Watch Your Six

    The problem here, of course, is dealing damage. With so much going on the screen, it's hard to find space and time to attack the Priest, even if his attacks are somewhat negated with proper strategy. Homing weapons make this fight a piece of cake, but even a simple sidearm can be effective if uses with the proper dodging techniques.

     

    For more gameplay tips, check out the Official Wiki, packed to the gills with secrets, references, and guides to surviving the bullet hell onslaught. Want to chat up some fellow Gungeoneers? Head over to our forums!

    Posted in: Bosses
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    posted a message on Top Tips for Defeating the Kill Pillars

    Meet the Kill Pillars

    The Kill Pillars, like the Trigger Twins, aren't exactly a "boss" - they're actual four bosses who move together, but attack independently. Because each pillar has its own life bar, and their mode of attack changes so radically, many novice Gungeoneers find the Kill Pillars to be borderline insurmountable.

     

    Luckily, with a few tricks, an understanding of how they attack, and a plan to counteract their strengths, the Kill Pillars can easily be defeated!

    Spinning Pillars

    This is arguably the attack the stops most novice Gungeoneers in their tracks. The Kill Pillars group themselves in the center of the arena, and begin to radiate lines of bullets that quickly fill the arena. During this, they emanate their own lines of bullets, severely restricting movement.

     

    Tips

    • The best way to deal with this attack is actually something simple, albeit counter intuitive. Stay close to the enemy! The closer you are to the Kill Pillars, the easier it will be to dodge their attacks, as the rest of the arena is closed off. Even wandering into the outer edges can put you in a situation where you're damaged, you recover, then are immediately damaged again. Sticking close to the center helps negate this.

    Jumping Attack

    If the first attack doesn't get you, this one will. The Jumping Attack is a simple attack where the Kill Pillars begin to leap in the air towards the player, and fire bullets all around. This is incredibly damaging if not managed correctly, and can easily decimate even extra-hearted or armored Gungeoneers.

     

    Tips

    • How do you survive such an onslaught? Do the opposite of the first strategy! By keeping as much distance as possible between yourself and the pillars, you grant yourself more free movement, and increase the chance of dodging between bullet lines.

    Circle of Death

    The Kill Pillars are crafty, and when they're not jumping around like mad men (mad bullets?), they pull out this move. Sitting in the center of the arena, they will continually jump in a circle, firing bullets in all directions. This is damaging in that it limits your movement throughout the arena, but other than that, this is easily the most avoidable attack in their skill sheet.

     

    Tips

    • Keep distance, and don't be afraid to use Blanks - though you shouldn't need them, especially if you utilize the Dodge Roll effectively.

    Revenge of the Lone Pillar

    So you've made it this far. Good job! You've gone one last great hurdle, and it's a doozy. After you've defeated three of the Kill Pillars, you'll face off against a powered up and healed final pillar. During this, the pillar will jump in the air, attempting to squish you, and fire rings of bullets punctuated by single bullets on the fringe.

     

    Tips

    • Stay between three and four pillar widths away from the pillar at all times. Because of the nature of the weapon spread, if you keep this distance, your dodge roll will clear the entire width of the attack, effectively negating it. When you come up from the roll, immediately begin firing to deal as much damage as possible.

    Persevere and Keep Your Head Straight

    The Kill Pillars are not immortal - they're just another group of enemies with set patterns that can, and have been defeated. Once you remove the initial fear of the battle, and relax into a consistent strategy, these enemies quickly lose their teeth.

     

    For more gameplay tips, check out the Official Wiki, packed to the gills with secrets, references, and guides to surviving the bullet hell onslaught. Want to chat up some fellow Gungeoneers? Head over to our forums!

    Posted in: Bosses
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    posted a message on The Gungeoneer's Guide to Surviving The Gungeon, Part One

    Cruel, Cruel Mistress

    The Gungeon is a constantly evolving and changing bullet hell fortress, and boy, does it feel like it. Elegantly blending meticulous hand-designed rooms within a procedurally-generated labyrinth, the Gungeon is bent on destroying all that enter its walls.


    Even modest victories result in raised stakes and unforgiving revenge from the sentries and traps within. Luckily, you're not just some ordinary person - you're a Gungeoneer! Armed to the teeth and nimble as can be, the Gungeoneer can, with a little finesse and knowledge, descend into the depths, kill the past, and maybe change history.

     

    Here's part one of The Gungeoneer's Guide to Surviving The Gungeon! These tips and tricks for surviving the Gungeon have been culled from Twitter, Facebook, and Reddit; if you have any of your own tips, comment below and let us know!

    Pause Time

    One of the best ways to survive in The Gungeon is to plan out your movements, considering all possible interactions before making a decision.

     

    Fortunately, there's a built in option that gives you a quick breather in these heated situations - the Control button! Hitting ctrl will temporarily freeze time, allowing you to plan out your movements, prioritize targets, and plan out effective item use!

    (from DeadPixel)

    Keep Moving

    While pausing to assess the situation with time frozen is a great idea, stopping while time is still moving is one of the worst things you can possibly do. The enemy can only hit you if you let them - each hit you take in The Gungeon is largely due to your own failure to dodge.

     

    Accordingly, don't stop, and keep moving! Dodging, dipping around corners, and ducking behind tables will reduce your damage far more than any item or trick will. Don't stop moving if you want to survive!

    (from Kyle Martin)

    Save Blanks

    Blanks are super useful. Clearing the room of all bullets and eliminating certain obstacles is really important, but the limited stock can make when to use them confusing.

     

    The best use of Blanks is actually boss battles! When clearing a boss with flawless, extra health is granted, and this extra health makes progressing through the Gungeon infinitely easier. Save up your blanks for these boss fights to net this bonus!

    (from Sniper4Hire)

    Learn to Manage Keys

    Efficient key utilization and management really is the "key" to success in the Gungeon. Learning the chest hierarchy goes a long way towards informing Gungeoneers as to their best uses (see the chest hierarchy on the Official Wiki here).

     

    Most importantly, remember that buying keys from the shops is almost always worth it. You're essentially spending 25 shells for a guaranteed item, which is far cheaper than buying weapons carte blanche from shops.

    (from hs_recovery)

    Reconsider Secret Rooms

    The Gungeon is replete with secret rooms, but that's not to say these rooms are always worth it. More often than not, these rooms are split between amazing items and nothing worthwhile - this RNG really makes actively searching for secret rooms something to reconsider unless you desperately need blanks or ammo.

     

    Reconsider seeking out these rooms given your situation, amount of keys, and potential upcoming weapon sources like boss rooms and regular chests.

    (from AppleSiren)

    Roll Towards the Bullet

    In a bit of counter intuitive gameplay, it's actually better to roll towards the bullet than it is to roll away. Because of the way the dodge roll is handled, more often than not, if you roll away from the bullet you will emerge out of the invincibility frames while still in the proximity of the bullet.

     

    Beating this is simple - roll towards the bullet! Doing so will help you clear the damage frames easily, while also allowing you ample time to move once you emerge on the other side.

    (from flameblast12)

    Use the Starter Weapon

    The Gungeon has some really amazing weapons. The problem, though, is that these weapons have limited ammunition. So don't use them! At least, not right away.

     

    Save your special weapons until at least the third or fourth floor, as most starter weapons are more than enough to take on the first few floors. Use these and your items sparingly, and by the time you get to areas that are much harder to clear, you'll have an entire arsenal at your disposal.

    (from kteavnignxd)

    Conquer the Gungeon

    With these tips and tricks, you might survive a little longer - then again, you might die quicker than ever. Every player is different, and with varying playstyles and challenges, the best advice we can give is simply this - stay on your toes, and don't get shot. 

     

    The Gungeon is tilted against you in every way possible - these tips and tricks help to rebalance that scale ever so slightly, but nothing is a "silver bullet". Only through tenacity, perseverance, and sheer suffering can anyone of us hope to finally kill the past.

     

    For more gameplay tips, check out the Official Wiki, packed to the gills with secrets, references, and guides to surviving the bullet hell onslaught. Want to chat up some fellow Gungeoneers? Head over to our forums!

    Posted in: General
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    posted a message on Unlocking Enter the Gungeon's Two Secret Characters

    Spoilers, Spoilers

    Enter the Gungeon is filled to the brim with secrets - secret weapons, secret rooms, and even secret characters. Today, we're going to show you how to unlock two secret characters, and profile their loadouts and applications.

     

    This should go without saying, but just to be clear - spoilers abound ahead, so turn back now if that sorta thing bothers you!

    The Bullet

    The Bullet is one of two unlockable Gungeoneers. Unique in the Gungeon, the bullet is not a human seeking to erase the past, but instead an anthropomorphic bullet wearing a red cape.

     

    He commits blasphemy by battling against his bullet bretheren, and this shows in his weapon choice. Unlike his human counterparts, the Bullet wields a sword appropriately called Blasphemy as his starting weapon.

     

    If that's not enough to pique your interest, get this - the Bullet also functions as, well, a bullet! Using the Live Ammo passive skill, the Bullet has increased roll damage, dealing fair amounts to enemies by utilizing its body.

    Why The Bullet Rocks

    The Bullet is deceptively strong - because of the passive skill, its rolls can deal huge damage when coupled with area of effect weapons, especially when facing off against bosses in close quarters.

     

    Its sword also has several unique properties, the most important of which is the fact that, when it "reloads", it blocks incoming bullets. This all but negates the moments of weakness that most Gungeoneers find themselves in while reload.

    How to Unlock

    Bullet Kin with red capes will rarely replace regular Bullet Kin after at least one Past has been defeated. These special Bullet Kin wander aimlessly and do not attack. If the player stays in a room alone with the special Bullet Kin and does not kill it, it will disappear after a short time and leave a Pickup. After this occurs five times, The Bullet will be unlocked.

    Trivia

    The Robot

    The Robot is the second secret unlockable Gungeoneer. Like the Bullet, the Robot has several features that set it in stark contrast to its humanoid counterparts.

     

    First and most obviously, the Robot does not have any hearts, instead boasting 6 armor Armor.png. The Robot cannot gain any heart containers, and can only survive off of armor.

     

    Secondly, the Robot boasts several weapons that are unique to its state. The Robot's Right Hand is a semiautomatic weapon with a rather large clip and infinite ammo. The Coolant Leak active item sprays water forward, and can both put out fires and changes the environment. When used in contrast with the Battery Bullets, which electrify water as they pass over, the Robot can use the Coolant Leak to create large area of effect damage pits.

    Why the Robot Rocks

    The Robot has perhaps the strongest edge of any of the Gungeoneers for the simple fact that it can change the environment.

     

    While the Convict has the Molotov Cocktails in her default kit, and other Gungeoneers can easily obtain weapons in the same vein, the Robot can easily electrify its surroundings, forcing enemies into damage corridors and controlling their movements.

    How to Unlock

    The Robot is somewhat easier to unlock than the Bullet, but the method can be somewhat unintuitive. After unlocking the shortcut to the Gungeon Proper, a Busted Television will appear. Take this television to the Blacksmith in the Forge, and the Robot will be unlocked!

    Trivia

    End All Be All

    The nature of the Gungeon is one of mystery - the two Gungeoneers featured here are only those that have been discovered so far. Who knows what the Gungeon will hold for those brave, intrepid explorers who delve deeper - perhaps there are more secrets to uncover yet!

     

    For more gameplay tips, check out the Official Wiki, packed to the gills with secrets, references, and guides to surviving the bullet hell onslaught. Want to chat up some fellow Gungeoneers? Head over to our forums!

    Posted in: General
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    posted a message on Four Ways to Get More Gungeon in Your Life!

    Enter the Gungeon is just one of those life consuming games, isn't it? All day long, at school, at work, we dream of that perfect run using that perfect weapon, finally reaching our goal - The Gun that can Kill the Past.

     

     Unfortunately, reality means that playing the game 24/7 just isn't possible. So how is a Gungeoneer supposed to get their fix in such a predicament? EASY! Here's Four Ways to Get More Gungeon in Your Life!

    1 - Watch Some Streams!

    What's almost as good as playing the game? Watching someone else play the game! We've compiled a list of streams and VODs on the forums for your perusal. You can watch the official Devolver Digital stream here; if co-op is more your speed, streamers like SpcyWaffle have you covered.

     

    The forums on Gungeoneers.com are the premier source for Enter the Gungeon streams, with new streams being announced every day. Keep your eyes there, as there's a bevvy of content from a huge range of users. Speaking of the forums...

    2 - Join Us On the Forums!

    The Gungeoneers.com forums are the number one community resource for Enter the Gungeon - filled with passionate and obsessed fans, they're the perfect place to ask that strange lore question, post that hilarious screenshot, or even talk about your favorite non-Enter the Gungeon topics.

     

    Wait, other topics exist outside of Enter the Gungeon? Who'd have thought.

    3 - Check Out the Official Wiki!

    Our community has put together a really awesome Official Wiki, packed to the gills with hints, references, and enemy guides.

     

    Not sure what to do with that strange fireplace? The wiki has you covered! Maybe you're struggling with a boss like the High Priest. Well, the wiki's got your back there, as well!

    4 - Read Our Guides!

    Leery of looking elsewhere for your Gungeoneers fix? No worries - Gungeoneers.com has a plethora of Guides and Tips published weekly on our news feed, fixing to make your game better, faster, and stronger! If you have any of your own, make sure you let your fellow Gungeoneers know by commenting on these guides - we need all the help we can get!

    Check Out Our Social Media!

    Loved the forums? Enjoyed the wikis? Thoughts the guides were the bees knees? Well, you should check out our social media accounts as well! You can give us a shout out on Twitter by tweeting @Gungeoneers! More of a Facebook kinda person? Message us on Facebook, and have a nice long chat about a horrid, lengthy battle!

     

    See you in the Gungeon, fellow Gungeoneers!

    Posted in: General
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    posted a message on Top Tips for Defeating the Cannonbalrog

    Meet the Cannonbalrog

    A massive skull buried deep under dark clouds of gunpowder and hatred, the Cannonbalrog is a giant skull living in the Black Powder Mine. The leader of the Skusket, the Cannonbalrog can dominate even the best players. Thankfully, with an understanding of its skillset and a few tricks, it too can be knocked down and out.

    The Cannonball Run

    In this attack, the Cannonbalrog turns into a cannon ball, rolling around the room. While this would be challenging enough to dodge and deal with, his follow up adds even more bullets to the situation. When slamming against a wall, the Cannonbalrog creates a ring of bullets that expand in all directions.

     

    Tips

    • This attack might seem scary, but it's actually quite easy to negate. Because the ring of bullets expands horizontally as it moves, but not vertically, the Dodge Roll has more than enough lateral distance in its execution that you can dodge the entirety of the ring with a single roll. Don't worry about dealing damage here, as you just need to be paying attention more than anything else, and Cannonbalrog moves so fast there's no point in trying to pin him down.

    The Dark Room

    In this move, the Cannonbalrog disappears, turning the room pitch black and sinking into the floor. Underneath the floor, his eyes appear randomly throughout the arena, launching a line of five bullets that bounce multiple times off the walls and other obstacles.

     

    Tips

    • The big threat here isn't the bullets, it's the player. Don't let yourself get distracted by the darkness, but Cannonbalrog disappearing, or by the random nature of the bullets. As long as you pay attention and keep moving, you will have more than enough space between each bullet in the line of bullets to dodge. Don't worry about dealing damage during this move, as you can't even deal damage during this time.

    Eye See You

    In this attack, Cannonbalrog moves slowly while shooting spiraling streams of bullets from both eyes. This attack can be somewhat difficult to deal with, so if need be, a Blank can always be used to negate it.

     

    Tips

    • While this attack can be mitigated with a Blank, experienced players should have no problem at all using the dead spots that originate from the firing pattern to dodge the bullets. This is going to be one of Cannonbalrog's attacks where the Gungeoneer can deal the most damage, so make sure to keep moving and put as much lead as possible down range.

    Hate Stream

    A pretty standard attack. Cannonbalrog will fire a continuous stream of bullets at the player, which can be pretty easily dodged.

     

    Tips

    • This attack is incredibly easy to deal with, and as such, is the prime time to deal as much damage as possible. Seeking weapons are good for other moves, but during this time, even the starter weapons can deal an insane amount of damage when aimed properly.  Because of Cannonbalrog's relatively slow movement at this time, consider utilizing area of effect weapons like the Molotov to deal excess damage while using your primary or sidearm to deal the bulk of damage.

    Circle Shooters

    The third attack where the Cannonbalrog exposes himself. During this attack, Cannonbalrog will hop in a circle, and when he lands, send out concentric rings of bullets in all directions. As the bullets move out from their origination point, they spread, increasing space between each bullet.

     

    Tips

    • This is the easiest attack to deal with, and is where 60-70% of the total damage dealt to Cannonbalrog is likely going to come from. Simply keep moving, Dodge Roll when the lines overlap, and continue to keep up fire pressure on the Cannonbalrog to clear him quickly and efficiently.

    Roll Em And Weep

    The Cannonbalrog might seem intimidating, but once you get its pattern down and understand how it attacks, it really is one of the easier enemies to deal with. Keep your wits about you, watch for its roll, and before you know it, the Cannonbalrog will be a relic of the mines.

     

    For more gameplay tips, check out the Official Wiki, packed to the gills with secrets, references, and guides to surviving the bullet hell onslaught. Want to chat up some fellow Gungeoneers? Head over to our forums!

    Posted in: Bosses
  • 0

    posted a message on The Kill Pillars killed without enter in the boss room ?

    Really? Weird. Can you get screenshots of the glitch in question?

    Posted in: Bosses
  • 0

    posted a message on Your favorite Weapon and/or the best Weapon/s in your opinion.

    You forgot the DOO WOOO DO DO DOOO DWOOOOO DO of the Jaws theme.

    Posted in: Weapons
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    posted a message on [SPOILER] Secret chars

    Well I mean the master round thing makes sense given their backstory. A Cult of the Gundead member and the TV couldn't really have a past to kill for.

    Posted in: General Discussion
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    posted a message on anyone else notice this? (theory thread??)

    Oh god, please oh god no.

    Posted in: The Convict
  • 0

    posted a message on What are your "desert island" games?

    Warframe is good, but I get so confused as to the upgrade path, its so very complicated at times. I really do enjoy the game though, it's just that weird upgrade handling that's turned me off of it.

    Posted in: Other Games
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    posted a message on What Are You Playing Right Now?

    Fallout 4 now in addition to the previously mentioned.

    Posted in: Other Games
  • 0

    posted a message on Five Powerful Gungeon-Dominating Synergies

    Haha, true that! That's definitely going to be on the next list!

    Posted in: General
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    posted a message on Top Five Guns for Better Runs

    Definitely something to consider, at the veyr least!

    Posted in: General
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    posted a message on [SPOILER] Secret chars

    It's a completely different play experience, in my opinion. That being said, players seem to either love them or loathe them, so ymmv.

    Posted in: General Discussion
  • 0

    posted a message on The Kill Pillars killed without enter in the boss room ?

    Hm, that seems like it's probably a one off, or at least has to do with the Kill Pillars specifically. Did you file a support form in the support board? Clearly not the way it was supposed to function.

    Posted in: Bosses
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    posted a message on anyone else notice this? (theory thread??)

    I do like that the game is like that, though, where it doesn't force feed you anything. Other games are just too in your face about it, like THIS IS THE STORY ARE YOU PAYING ATTENTION HOLD X TO PAY RESPECTS, whereas this is more like hey man here you go hope you like it.

    Posted in: The Convict
  • 0

    posted a message on Super Space Turtle

    When are they though?

     

    OH HO HO HOOOOOOO

    Posted in: Items
  • 0

    posted a message on C0mm4nd0 glitch

    Well keep us updated. I'll see if I can jump in the game later tonight and replicate the same.

    Posted in: Weapons
  • 0

    posted a message on Gungeoneers Feedback Thread

    I agree with ^, super good advice.

    Posted in: Feedback and Support
  • 0

    posted a message on Any tips to defeat the high-dragun?

    Let us know how this all works out! Everyone needs to learn from each other if we're going to beat this thing =]

    Posted in: Requests
  • 0

    posted a message on Top Five Guns for Better Runs

    That is a good game. What's the reference?

    Posted in: General
  • 1

    posted a message on Possible Twitch stream Idea

    I'd watch it, as long as you have a hard 10 life limit.

    Posted in: General Discussion
  • 0

    posted a message on C0mm4nd0 glitch

    Any update on this? Did you manage to capture it?

    Posted in: Weapons
  • 0

    posted a message on anyone else notice this? (theory thread??)

    Hm, I would guess that the gun is named after her, like she's a legendary figure or something. But who knows.

    Posted in: The Convict
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    posted a message on Story Theory
    Quote from Caoimhin95 >>

    There isn't much to this theory, but when I finished her past a couple of weeks ago, the first thing I noticed was her alt costume. She has a wolf in her past and her alt costume is a wolf skin "hoody"; could she possibly be wearing her own wolf companion's skin as a strange and sad way of keeping him with her, even after death? It may be silly, but I like theorizing a lot xD

     That's incredibly sad.
    Posted in: The Hunter
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    posted a message on Playstation 4 Patch Times

    The problem is that you can't really get that, because it's not up to Dodge Roll, it's up to Sony. Sometimes a patch can take days to approve, other times months (other indies have had very long approval processes), and even then, you have to patch, repatch, test, etc. All I can say is there's likely going to be more incremental patches leading up to unifying PC and PS4, but when that will happen I can't say.

    Posted in: Dev Tracker
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    posted a message on Any Eminem Fans?

    I used to be a huge fan, but I've since moved on to other rap. I don't know why, but I just totally lost interest in him in a big way during the early 00's.

    Posted in: Music
  • 0

    posted a message on C0mm4nd0 glitch

    Hm, that's odd. No clue. If you can replicate it, I'd appreciate it, I can at least forward it to the devs.

    Posted in: Weapons
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    posted a message on i just want to point out something amazing and why i love doge roll games for their detail

    =] That is really cool. I love when devs pay super close attention to their environments and the way their game interacts therein. It really makes the world feel alive. It actually reminds me of the way Dark Souls is, where everything is tied together and interacts in such a way as to make the world feel complete, you know?

    Posted in: General Discussion
  • 0

    posted a message on music in this game is just awesome

    Oh, nice! I'll let the relevant people know.

    Posted in: Music
  • 0

    posted a message on What does the fairy fountain do?

    I ran into a glitch chest halfway through a perfect run, had no idea what I was looking at, so I [REDACTED] it. Worst mistake ever.

    Posted in: General Discussion
  • 0

    posted a message on Gunther

    Nice! Yeah, the Robot is certainly an...interesting Gungeoneer to play. I still maintain my favorite is the Convict. Dat shotgun tho.

    Posted in: Weapons
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    posted a message on Any tips to defeat the high-dragun?

    Congratulations, and no worries!

    Posted in: Requests
  • 0

    posted a message on Finally beat the 6th floor (spoilers)

    That close to the plat? I don't think I've ever gotten one. I need to get gud.

    Posted in: General Discussion
  • 0

    posted a message on Gunther

    Oh god, and teamed up with one of the more insane companions? Floor sweeper, instantly.

    Posted in: Weapons
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    posted a message on Super Space Turtle

    And he's also amazing. Wonder if the IASIP reference was on purpose...

    Posted in: Items
  • 0

    posted a message on Gunther

    That speed for reload and fire is really key, I think. Nothing else seems to really be able to touch it.

     

    Posted in: Weapons
  • 0

    posted a message on When did they start making chests explode when you shoot them?

    Does the perk that allows spotting mimics and such also play out in such rooms? I would assume it'd be categorized as a trap, and thus, be detectable/disarmable.

    Posted in: General Discussion
  • 1

    posted a message on Gunther

    RIGHT?! I put it on my top five weapons list for a reason, that gun rocks.

    Posted in: Weapons
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