Hello, I am absolutely loving this game, it is my new obsession. I have decided to play on PS4 instead of PC though and am sad that I am still playing version 1.0.1 while pc is 5 or 6 patches later (I know about the patch that was rolled back and I read the post from 2 days ago).
I have a cursory understanding of the differences between publishing a patch on Steam vs going through Sony, so I appreciate the fact that there will always be a difference.
I am just wondering if there is some kind of schedule I can expect for this game's patches to get through to PS4 users (IE: won't happen if it isn't a tuesday, etc)
The reason I am asking is that I am putting lots of hours in to this game and trying to decide if I can resist(!) playing until a cumulative (hopefully) patch hits PS4 to bring it closer to the latest PC release.
After doing a forum search, I couldn't find an answer to my question so I decided to start my own thread.
Thank you for any information anyone can provide about this subject!
Hey there, glad to hear you're enjoying the game! Patch timing is always going to be a tricky thing across the various platforms, and it's especially bad right now because of the save problem we missed in our last patch and were forced to roll back. I want to address both those things...
1) Patches like the ones we have been doing are going to naturally show up at different times on PC vs PS4, just due to the differences of those platforms. We're a small team and we're moving very fast right now, addressing as many things as we can find on forums, Gungeoneers, Reddit, etc during the day. At the end of a day, I can click a button on my computer and have new builds out on Steam for PC/Mac/Linux in about an hour, and I can have builds up by the next day on GOG. Since we're addressing things that are potentially game breaking for some players, we want to get those out as soon as possible, so we've been doing pretty frequent PC builds so far. Playstation is very different, as Sony requires all patches like this to go through a certification process, which requires a lot more communication on our part and lead time... we have to schedule a slot with them in the queue, get them a build by the start date, then wait to hear back about whether we passed or failed cert. There are definite benefits to this approach, as any build put up on Playstation will have gone through more eyes and testing than something we pushed ourselves through Steam, but it means the timeline is much harder for us to predict.
2) In our specific case, our PS4 version is now out of date because we were forced to roll back our first patch due to a save issue. This was our fault and we're very sorry for the delay, the corrected patch is going through certification now and we'll launch it as soon as it's approved (I'd guess sometime mid next week, but I can't guarantee anything as it's out of our hands). Unfortunately due to the save issue delay, this patch is now a week and a half late, so as soon as it's released we'll be starting the process again to get a new set of updates out on PS4.
I know the timing mismatch is frustrating, but we're doing everything we can right now to make sure we get all of our updates out to everyone as soon as we can. These patches are still mostly bug fixes and minor quality of life improvements, and therefore are very reactionary. For future updates that we'll be able to plan further in advance (like larger balance changes and new content updates), we'll be able to time our releases to go live on all the platforms simultaneously. We'll talk more about these when they're ready!